Experience Matters
Our teams of artists, programmers, producers and testers have been working together for many years. Together we have shipped games across consoles, mobile devices and PCs for
almost 12 years. As games are developed from concept to final product, the team must be disciplined and familiar with the steps required. Shipping on devices and consoles which
require manufacturer approval at various stages can be expensive and time consuming without the right expertise. 3G has to proven ability to deliver great games on time.
Finding Direction
There is no better teacher than experience. Through shipping so many games on so many platforms we have learned one simple truth: Your game had better be fun before it ever enters production. Many
times game companies feel compelled to throw artists, programmers, audio technicians and animators at a project before they have developed a solid prototype. With today's budget this can be a costly
mistake. 3G Studios starts every project with a very small prototyping team who is responsible for building a simple and fun game mechanic.
Why Reinvent?
3G has spent millions of dollars developing a "tool belt" of game libraries. Our approach not only saves money, but brings time-tested stability to your game.
Don't risk reinvention!
3G Studios' can help you find new ways to make money from your application!
Our experience in application development will save you money and earn you more customers.
Which Platform Should My Game Target?
These days you don't have to choose. With modern programming techniques, a minimal amount of source code will be unique to each platform. For years, 3G has built games that run
on consoles, mobile devices and PCs equally well. The answer? Target as many as possible to maximize sales!
Do Games Make Money?
All told, the video game industry earns more money than the movie and music industries combined. Video games defy economic predictions. They are an interactive form of entertainment
and learning that continue to make money in lean times. Games still follow a "blockbuster" model; meaning that about 30% of games make money with 10% becoming wildly profitable.